AI Insights · Timothy · January 2022
Top 5 Hypercasual Games Performance on Unified Platform in Europe Q4 2021
Discover the performance trends of the top 5 hypercasual games in Europe during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 hypercasual games on a unified platform in Europe demonstrated varied performance trends, reflecting their popularity and user engagement.
Bus Simulator : Ultimate saw fluctuations in its weekly revenue, starting at around $26.5K in late September and peaking at $30.7K in mid-October, before settling at $29.5K by the end of December. Weekly downloads experienced a similar trend, beginning with approximately 213K, rising to 225K by late October, and culminating at 249K in the last week of December. Active users were relatively stable, ranging from 1.19M to 1.27M throughout the quarter.
Athletics Mania: Track & Field had a varied revenue trend, starting at $30.6K in late September, briefly dipping to $19.3K in early October, and hovering around $21K to $32K towards the end of the year. Weekly downloads showed a noticeable peak at 8.7K in mid-October but generally ranged between 3.3K and 5.6K. Active users decreased from 61.2K in late September to 44.4K by the end of December.
Magic Slime: Antistress & ASMR experienced a steady but gradual decline in weekly revenue, starting at $20.3K and ending at $15.3K. Weekly downloads remained low, fluctuating between 263 and 586. Active users also showed a downward trend, from 24.5K in late September to 19.4K by the end of December.
Makeup Artist: Makeup Games exhibited a decline in revenue, beginning at $12.1K in late September, peaking at $14.9K in late November, and dropping significantly to $2K by early December. Downloads started strong at 551K in late September but decreased to 202K by the end of December. Active users similarly declined from 967K in late September to 541K by the quarter's end.
Baby coloring book for kids 2+ showed growth in revenue, beginning at $6.8K and rising to $10.9K by the end of December. Downloads also increased, starting at 14.3K in late September and reaching 41.6K by the end of December. Active users saw a consistent upward trend from 26.8K in late September to 56.1K by December's end.
These insights are based on data from Sensor Tower, where you can find more comprehensive information and analysis.